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Intro to MoF

MoF Values

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An MoF Coach

As well as being punctual and reliable, these are

qualities that MoF coaches should have and be growing:


Assessing player needs

A learning coach


The MoF Session Checklist



The 7 things that a MoF session must have:

Problem statement

Session plan

Game-based learning

Simple, varied activities

High 'Active Learning Time'

Fair, fun, inclusive behaviours

Uninterrupted games (joy & flow)


5 key inputs into the session of an expert MoF coach:

Coaching interventions

Managing difference

Child collaboration and problem solving

Providing feedback to children

Bridging learning



Futsal Club

4pm Red class



End of session de-brief

Assistant coaches



Muswell Hill's Number 1 Football Development Programme



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In addition to the other areas on the MoF Checklist, a Futsal Club session is expected to also include the following:

Speed and Strength work

We have 90 minutes in a Futsal Club session, and this provides enough time to spend 10 minutes on speed and/or strength work. 

The children are typically aged 11-15, so many are experiencing growth spurts and some of them are ready to work on strength training. They all need continued work on balance, acceleration and deceleration and changing direction. 

Movement activities aimed at improving speed should take into consideration the usual types of movements used in Futsal. Rather than long sprints, Futsal movements include lots of turning, changing direction, and acceleration in diffferent ways and directions - usually over small distances. Being low to the floor is a key part of these types of movements, which may need to be taught.

The video below shows some speed work from a Fustal Club session. The children were split into groups and each group worked on a different activity. The coaches role is to correct technique, ensure the children are doing the activity correctly, and remind children that it is not about how many repetitions they complete, but the quality of those repetitions. Rest time may be needed between repetitions.

Futsal-specific teaching and learning

Futsal is different from football, and the sessions need to be easily identifiable as Futsal sessions not football sessions. Here are some of the differences, and key aspects that should shine through in sessions:

  • Ball control – especially use of sole of foot to recieve and move ball
  • Use of body to block and shield
  • Speed and weight of pass – much quicker than football
  • Defending as a team – everyone is a defender and the team works together to win the ball back (quick recovery)
  • Playing from the GK - including rules for distribution (e.g. can't kick from hands)
  • Attacking rotations / No set positions -
  • No off-side – this affects both attacking and defending
  • Rolling substitutions - timing and speed of these is essential

Children that are new to Futsal need to be taught the rules and understand why the game is different from football. Each session should include Futsal-specific coaching, and not just be a session of indoor football.

Managing the 5v5 game

Futsal Club registers are between 12 and 16 children, and a session may have any number of children from 8 to 16. The main reason the children attend is to learn and play the 5v5 full-court game. Here are some ways to design the session so everyone is active and high ALT can be reached:

  •  < 10 children: Coaches may need to join in to make 10 players
  • 11-14 children: Two team lists on board, subs tick name against their name, and sub with teammate with fewest ticks after 3 mins; children manage their own subs
  • 15 children: Three teams of 5, one team doing speed work or technical work with assistant coach behind goal
  • 16 children: May be better to do two 4v4 games with this number of children

The coach should avoid having children sit still on side-lines for longer periods than 3 mins at a time, or for more than 15 mins in a 90-min session.

Children could do ladder work, or strength work if they are off the pitch for more than 5 minutes. Or they could be assessing a player who is on the pitch (e.g. collecting number of completed and incompleted passes to provide this data to the player later in the session).